Extra Slots 1 Mhw

Extra Slots 1 Mhw Average ratng: 3,8/5 5803 reviews

Is Slot Increase augmentation good? I would have to say in most cases it’s a NO. The only time I would take this is on a Rarity 6 weapon taking Lifesteal/Slot/Slot to get an extra medium slot. But only on “very specific builds” wherein the medium outweighs 10% affinity and some flat attack. That’s a lot of filters.

Materials from the Guiding Lands are required for weapon augments in Monster Hunter World (MHW) Iceborne. All materials and conditions necessary for weapon augmentation for Master Rank will be listed here.

  1. Sep 04, 2019 Grants growth up S on all culture slots. Complete the Sprouting an Ancient Tree delivery request. Culture Slot Upgrade 1: Adds one culture slot to cultivate two kinds of materials (or duplicates) at a time. Complete the 4★ Persistent Pests optional quest. Mega Fertilizer (fertilizer) Grants plant harvest up L on all culture slots.
  2. Culture Slot (+1) Persistent Pests ★ 4 optional quest: Culture Slot (+1) Talons of Ire and Ice ★ 7 optional quest: Culture Slot (+1) Secret of the Ooze 3 optional quest: Cultivate Nulberry, Might Seed, Adamant Seed, Antidote Herb, Fire Herb, Flowfern, Snow Herb, Sleep Herb, Smokenut, Dragonfell Berry, Ivy, Blastnut.

List of Contents

Requirements for Master Rank Weapon Augments

Unlock The Guiding Lands

Master Rank Weapon Augments are available when you complete Monster Hunter World (MHW) Iceborne's main campaign. After defeating the final elder dragon, Shara Ishvalda they will present the credits, then you can speak to the Field Team Leader in Seliana. He will tell you to go to the Elder Recess to investigate a Ruiner Nergigante. Departing on this quest will lead you to The Guiding Lands through a cut scene.

Gather Materials for Weapons and Armor Augments

There are materials present in the Guiding Lands that are not available anywhere else. make sure to gather from Bonepiles and Mining Outcrops. The higher your Resource Levels the more variety of material you can gather.

When the Resource Level Bar is at maximum, a single special gathering point will appear. You can mine this for a rare item from this reigon. One you mine it, you must repeat the process.

Master Rank Weapon Augments

Augments in Iceborne are different wherein you must use slots can be filled up when you augment your items. These are based on rarity:

Weapon Augment Rarity and Slots

RarityNo. of Slots
Rarity 105 Slots
Rarity 114 Slots
Rarity 123 Slots

Keep in mind that only final forms of weapons can be augmented. Make sure that these are the last weapons in their tree.

Type Of Augments, Purpose And Their Corresponding Slots

AugmentPurpose
Extra SlotsAdds extra slots for more augments. The first level adds 2 slots.
Attack IncreaseAdds 16 points of raw damage to a weapon.
Affinity IncreaseIncreases affinity by 10%.
Defense IncreaseAdds +15 defense.
Slot AugmentAdds a slot on your weapon for jewels or decorations. First level adds a level 1 slot.
Health RegenAllows you to recover some health when you deal damage in battle.
Element/Status Effect UpIncreases elemental or status damage based on the weapon.

Materials for Master Rank Weapon Augments

Extra Slot Augments

MaterialArea/Quest/Monster
Rarity 10 Lvl 1Heavy Dragonvein BoneGuiding Lands Lvl 3
Dragonbone x3Guiding Lands Lvl 1-2
Banbaro Great HornBattle of Banbaro
Rarity 10 Lvl 2Spiritvein Gem x1Guiding Lands Lvl 5-6
Spiritvein Solidbone x3Guiding Lands Lvl 5-6
Tempered Glimmerpelt x3Rajang
Rarity 10 Lvl 3Great Spiritvein Gem x1Guiding Lands Lvl 7
Elder Spiritvein Bone x3Guiding Lands Lvl 7
Annihilating Temperhorn x3Nergigante
Tempered Icefang x3Barrioth
Rarity 11 Lvl 1Spiritvein Gem x1Guiding Lands Lvl 5-6
Spiritvein Solidbone x3Guiding Lands Lvl 5-6
Tempered Crownhorn x3Tempered Velkhana
Rarity 11 Lvl 2Great Spiritvein Gem x1Guiding Lands Lvl 7
Elder Spiritvein Bone x3Guiding Lands Lvl 7
Tempered Glimmerpelt x4Rajang
Rarity 11 Lvl 3Great Spiritvein Gem x1Guiding Lands Lvl 7
Elder Spiritvein Bone x3Guiding Lands Lvl 7
Annihilating Temperhorn x4Nergigante
Tempered Frosthide x3Tempered Shrieking Legiana
Rarity 12 Lvl 1Great Spiritvein Gem x1Guiding Lands Lvl 7
Elder Spiritvein Bone x3Guiding Lands Lvl 7
Extinction Greathorn x5Ruiner Nergigante
Rarity 12 Lvl 2Great Spiritvein Gem x1Guiding Lands Lvl 7
Elder Spiritvein Bone x5Guiding Lands Lvl 7
Tempered Glimmerpelt x5Rajang
Rarity 12 Lvl 3Great Spiritvein Gem x1Guiding Lands Lvl 7
Elder Spiritvein Bone x5Guiding Lands Lvl 7
Annihilating Temperhorn x5Nergigante
Tempered Dragonhold x5Tempered Stygian Zinogre

Attack Increase Augments

MaterialArea/Quest/Monster
Rarity 10 Lvl 1Flickering Flamepelt x6Anjanath
Fierce Dragonvein Bone x3The Guiding Lands Lvl 1-2
Wasteland Cragbone x5The Guiding Lands Wildspire Reigon
Rarity 10 Lvl 2Twisted Temperhorn x7Diablos
Crackling Thunderpelt x5Fulgur Anjanath
Dragonvein Solidbone x3Guididng Lands Lvl 3-4
Tempered Cragbone x3The Guiding Lands Wildspire Reigon
Rarity 10 Lvl 3Tempered Jaw x7Tigrex
Tempered Redscale x3Rathalos
Spiritvein Solidbone x3The Guiding Lands 5-6
Guiding Wasteland Dragonbone x1The Guiding Lands Wildspire Reigon
Rarity 10 Lvl 4Tempered Glimmerpelt x7Rajang
Heavy Jaw x5Dodogama
Spiritvein Solidbone x3The Guiding Lands 5-6
Simmering Wildbone x5The Guiding Lands Volcanic Reigon
Rarity 11 Lvl 1Fatal Rendclaw x7Odogaron
Ancient Great Horn x5Banbaro
Heavy Dragonvein Bone x3The Guiding Lands Lvl 2-3
Vibrant Crimsonbone x3The Guiding Lands Coral Reigon
Rarity 11 Lvl 2Scorching Scale x9Silver Rathalos
Solemn Azure Horn x5Kirin
Elder Dragonvein Bone x3The Guiding Lands Lvl 5
Guiding Reef Dragonbone x1The Guiding Lands Coral Reigon
Rarity 11 Lvl 3Tempered Dragonhold x7Zinogre
Tempered Frosthide x5Legiana
Elder Spiritvein Bone x3The Guiding Lands Lvl 7
Guiding Tundra Dragonbone x1The Guiding Lands Tundra Reigon
Rarity 12 Lvl 1Tempered Steelwing x7Kushala Daora
Bloodstained Ebonhide x5Savage Deviljho
Elder Spiritvein Bone x3The Guiding Lands x7
Slumbering Greatbone x5Guiding Lands Forest Reigon
Rarity 12 Lvl 2Tempered Spiritvein x7Silver Rathalos
Bloodthirsty Glimmerpelt x5Rajang
Spiritvein Solidbone x3The Guiding Lands Lvl 7
Dragonscorched Wildbone x3The Guiding Lands Volcanic Reigon

Affinity Increase Augments

MaterialArea/Quest/Monster
Rarity 10 Lvl 1Colorful Plume x9Kulu-Ya-Ku
Fierce Dragonvein Bone x3The Guiding Lands Lvl 1-2
Decayed Crystal x3The Guiding Lands Forest Reigon
Rarity 10 Lvl 2Stormcall Steelwing x9Kushala Daora
Assasin Cutwing x5Nargacuga
Dragonvein Solidbone x3Guididng Lands Lvl 3-4
Forest CrystalThe Guiding Lands Forest Reigon
Rarity 10 Lvl 3Tempered Cutwing x7Nargacuga
Tempered Cathode x3Tobi-Kadachi
Spiritvein Solidbone x3The Guiding Lands 5-6
Prosperous Crystal x3The Guiding Lands Forest Reigon
Rarity 10 Lvl 4Tempered Blastscale x7Tempered Bazelgeuse
Incandecent Magmafin x5Lavasioth
Spiritvein Solidbone x3The Guiding Lands 5-6
Magma Crystal x5The Guiding Lands Volcanic Reigon
Rarity 11 Lvl 1Sinister Silverpelt x9Yian Garuga
Crackling Thunderpelt x5Fulgur Anjanath
Heavy Dragonvein Bone x3The Guiding Lands Lvl 2-3
Prosperous Crystal x3The Guiding Lands Forest Reigon
Rarity 11 Lvl 2Tempered Azure Scale x7Azure Rathalos
Tempered Thunderpelt x5Fulgur Anjanath
Spiritvein Slogbone x3The Guiding Lands Lvl 3
Guiding Forest Crystal x1The Guiding Lands Forest Reigon
Rarity 11 Lvl 3Tempered Blastscale x7Bazelgeuse
Tempered Magmafin x3Lavasioth
Spiritvein Solidbone x3The Guiding Lands Lvl 5-6
Hellfire Crystal x3The Guiding Lands Volcanic Reigon
Rarity 11 Lvl 4Tempered Dragonhold x7Zinogre
Coldblooded Icefang x5Barrioth
Spiritvein Solidbone x3The Guiding Lands Lvl 5-6
Frozen Crystal x5Guiding Lands Tundra Reigon
Rarity 12 Lvl 1Smoldering Tailedge x9Glavenus
Heavy Dragonvein BoneThe Guiding Lands Lvl 2-3
Serene Crystal x3The Guiding Lands Wildspire Reigon
Rarity 12 Lvl 2Tempered Crimson Mane x7Teostra
Azure Mane x5Lunastra
Elder Spiritvein Bone x3The Guiding Lands Lvl 7
Guiding Wasteland Crystal x1The Guiding Lands Wildspire Reigon
Rarity 12 Lvl 3Annihiliating Temperhorn x7Nergigante
Tempered Icefang x5Barrioth
Elder Spiritvein Bone x3The Guiding Lands Lvl 7
Guiding Rime Crystal x1The Guiding Lands

Defense Increase Augments

MaterialArea/Quest/Monster
Rarity 10 Lvl 1Rugged Mane x9Great Jagras
Fierce Dragonvein Bone x3The Guiding Lands Lvl 1-2
Mossy Greatbone x3The Guiding Lands Forrest Reigon
Rarity 10 Lvl 2Fragrant Poision Sac x9Pukei-Pukei
Firce Dragonvein Bone x3The Guiding Lands 1-2
Woodland Greatbone x3The Guididng Lands Forest Reigon
Rarity 10 Lvl 3Obsidian Fur x9Nightshade Paolumu
Firce Dragonvein Bone x3The Guiding Lands 2-3
Slumbering Greatbone x3The Guiding Lands Forest Reigon
Rarity 10 Lvl 4King's Scale x7Rathalos
Heavy Dragonvein Bone x3The Guiding Lands 2-3
Spiritvein Solidbone x3The Guiding Lands 5-6
Guiding Forrest Crystal x1The Guiding Lands Forest Reigon
Rarity 11 Lvl 1Muddy Crown x9Barrioth
Fierce Dragonvein Bone x3The Guiding Lands 1-2
Cracked Crystal x3The Guiding Lands
Weathered Cragbone x3The Guiding Lands
Rarity 11 Lvl 2Queen's Scale x9Rathian
Fierce Dragonvein Bone x3The Guiding Lands Lvl 1-2
Wasteland Crystal x5The Guiding Lands
Rarity 11 Lvl 3Twisted Bravehorn x9Diablos
Heavy Dragonvein Bone x3The Guiding Lands Lvl 2-3
Serene Crystal x3The Guiding Lands Wildspire Reigon
Rarity 11 Lvl 4Tempered Crown x3Barrioth
Spiritvein Slogbone x3The Guiding Lands Lvl 3
Guiding Wasteland Crystal x1The Guiding Lands Wildspire Reigon
Rarity 12 Lvl 1Rubbery Shell x9Paolumu
Fierce Dragonvein BoneThe Guiding Lands Lvl 1-2
Vivid Crimsonbone x3The Guiding Lands Coral Reigon
Rarity 12 Lvl 2Hydrated Sac x9Pukei-Pukei
Fierce Dragonvein Bone x3The Guiding Lands 1-2
Coral Crimsonbone x5The Guiding Lands Coral Reigon
Rarity 12 Lvl 3Tempered Icehide x7Legiana
Heavy Dragonvein Bone x3The Guiding Lands 2-3
Vibrant Crimsonbone x3The Guiding Lands Coral Reigon
Rarity 12 Lvl 4Tempered Ebonshell x7Brachydios
Heavy Jaw x5Dodogama
Dragonscorched Wildbone x3The Guiding Lands Volcanic Reigon

Slot Augment Augments

MaterialArea/Quest/Monster
Rarity 10 Lvl 1Blackcurl Tyranthorn x9Black Diablos
Crackling Thunderpelt x5Fulgur Anjanath
Heavy Dragonvein Bone x3Guiding Lands Lvl 2-3
Wasteland Crystal x5The Guiding Lands Wildspire Reigon
Rarity 10 Lvl 2Moonlight Scale x9Gold Rathian
Charged Deathly Shocker x5Zinogre
Dragonvein Solidbone x3Guididng Lands Lvl 2-3
Serene Crystal x3The Guiding Lands Wildspire Reigon
Rarity 10 Lvl 3Tempered Azure Mane x7Tempered Lunastra
Tempered Hide x3Tempered Paolumu
Elder Spiritvein Bone x3The Guiding Lands Lvl 7
Guiding Wasteland Crystal x1The Guiding Lands Wildspire Reigon
Rarity 10 Lvl 4Tempered Gold Scale x7Gold Rathian
Metallic Scute x5Urugaan
Elder Spiritvein Bone x3The Guiding Lands Lvl 7
Melted Crystal x5The Guiding Lands Volcanic Reigon
Rarity 11 Lvl 1Hellfire Mane x9Teostra
Tempered Flamepit x3Anjanath
Elder Dragonvein Bone x3The Guiding Lands Lvl 5
Tempered Cragbone x3The Guiding Lands Widspire Reigon
Rarity 11 Lvl 2Tempered Ebonshell x7Brachydios
Tempered Scute x3Uragaan
Spiritvein Solidbone x3The Guiding Lands
Volcanic Wildbone x5The Guiding Lands Volcanic Reigon
Rarity 11 Lvl 3Tempered Azure Mane x7Lunastra
Enticing Viperthorn x5Viper Tobi-Kadachi
Elder Dragonvein Bone x3The Guiding Lands Lvl 5
Hoary Icebone x5The Guiding Lands Tundra Reigon
Rarity 12 Lvl 1Blackcurl Temperthorn x7Black Diablos
Aurora Crownhorn x5Velkhana
Dragonvein Solidbone x3The Guiding Lands Lvl 3-4
Guiding Wasteland Dragonbone x1The Guiding Lands Wildspire Reigon
Rarity 12 Lvl 2Tempered Gold Scale x7Gold Rathian
Gushing Dragonhold x5Stygian Zinogre
Dragonvein Solidbone x3The Guiding Lands Lvl 3-4
Everfrost Icebone x1The Guiding Lands Tundra Reigon

Health Regen Augments

MaterialArea/Quest/Monster
Rarity 10 Lvl 1Tempered Rendclaw x7Odogaron
Inkstained Oilshell+ x5Radobaan
Spiritvein Slogbone x3Guiding Lands Lvl 3
Efflivial Frenzybone x5The Guiding Lands Rotted Reigon
Rarity 10 Lvl 2Tempered Tailblade x7Acidic Glavenus
Strongman's Jaw x5Tigrex
Spiritvein Solidbone x3Guididng Lands Lvl 5-6
Afflicted Frenzybone x3The Guiding Lands Rotted Reigon
Rarity 10 Lvl 3Tempered Twilight Fang x7Blackveil Vaal Hazak
Tempered Talon x3Ebony Odogaron
Elder Spiritvein Bone x3The Guiding Lands Lvl 7
Guiding Rotted Dragonbone x1The Guiding Lands Rotted Reigon
Rarity 10 Lvl 4Tempered Silver Scale x7Silver Rathalos
Crimson Blastscale x5Seething Bazelgeuse
Elder Spiritvein Bone x3The Guiding Lands Lvl 7
Volcanic Wildbone x5The Guiding Lands Volcanic Reigon
Rarity 11 Lvl 1Tempered Silverpelt x7Yian Garuga
Tempered Poison Sac x3Pukei-Pukei
Spiritvein Solidbone x3The Guiding Lands Lvl 5-6
Slumbering Greatbone x3The Guiding Lands Forest Reigon
Rarity 11 Lvl 2Spattered Hide x7Savage Deviljho
Tempered Green Scale x3Rathian
Spiritvein Solidbone x3The Guiding Lands
Guiding Forest Dragonbone x1The Guiding Lands Forest Reigon
Rarity 11 Lvl 3Annihilating Temperhorn x7Zinogre
Crystal Fronzenhide x5Legiana
Elder Dragonvein Bone x3The Guiding Lands Lvl 5
Rime Crystal x5The Guiding Lands Tundra Reigon
Rarity 12 Lvl 1Tempered Trancehide x7Namielle
Charged Deathly Shocker x5Zinogre
Elder Spiritvein Bone x3The Guiding Lands
Guiding Reef Dragonbone x1The Guiding Lands Coral Reigon
Rarity 12 Lvl 2Tempered Silver Scale x7Silver Rathalos
Tempered Blastscale x3Seething Bazelgeuse
Elder Spiritvein Bone x3The Guiding Lands Lvl 7
Guiding Volcanic Dragonbone x1The Guiding Lands Volcanic Reigon

Element/Status Effect Up Augments

MaterialArea/Quest/Monster
Rarity 10 Lvl 1Dazzling Photosphore+ x9Tzitzi-Ya-Ku
Fierce Dragonvein Bone x3The Guiding Lands Lvl 1-2
Pale Crystal x3The Guiding Lands Coral Reigon
Rarity 10 Lvl 2Smooth Icehide x9Legiana
Rubbery Shell x5Paolumu
Heavy Dragonvein Bone x3Guididng Lands Lvl 2-3
Reef Crystal x5The Guiding Lands Coral Reigon
Rarity 10 Lvl 3Enchanting Finehide x9Namielle
Horned Tailblade x5Acidic Glavenus
Elder Dragonvein Bone x3The Guiding Lands Lvl 5
Deepsea Crystal x3The Guiding Lands Coral Reigon
Rarity 10 Lvl 4Tempered Azure Horn x7Kirin
Tempered Pink Scale x3Pink Rathian
Elder Spiritvein Bone x3The Guiding Lands Lvl 7
Guiding Reef Crystal x1The Guiding Lands Coral Reigon
Rarity 11 Lvl 1Night Hood x9Great Girros
Fierce Dragonvein Bone x3The Guiding Lands 2-3
Distorted Crystal x3The Guiding Lands Rotted Reigon
Malformed Frenzybone x3The Guiding Lands Rotted Reigon
Rarity 11 Lvl 2Strongman's Jaw x9Tigrex
Inkstained Oilshell+ x5Radobaan
Heavy Dragonvein Bone x3The Guiding Lands 2-3
Effluvial Crystal x5The Guiding Lands Rotted Reigon
Rarity 11 Lvl 3Twilight Fang x9Blackveil Vaal Hazak
Soulrender Talon x5Ebony Odogaron
Elder Dragonvein Bone x3The Guiding Lands Lvl 5
Twilight Crystal x3The Guiding Lands Rotted Reigon
Rarity 12 Lvl 1Tempered Oilshell+ x7Radobaan
Fatal Rendclaw x5Odogaron
Spiritvein Slogbone x3The Guiding Lands Lvl 3
Twilight Crystal x3The Guiding Lands Rotted Reigon
Rarity 12 Lvl 2Shuddering Darkjaw x9Brute Tigrex
Twilight Fang x5Blackveil Vaal Hazak
Elder Dragonvein Bone x3The Guiding Lands Lvl 5
Guiding Effluvial Crystal x1The Guiding Lands Rotted Reigon
Rarity 12 Lvl 3Tempered Gold Scale x7Gold Rathian
Glossy Ebonshell x5Brachydios
Spiritvein Solidbone x3The Guiding Lands Lvl 5-6
Guiding Magma Crystal x1The Guiding Lands Volcanic Reigon

Armor Augments

MaterialArea/Quest/Monster
Rarity 9Spiritvein Gem Shard x1The Guiding Lands Lvl 4
Dragonbone Artifact x1The Guiding Lands Bone Piles
Rarity 10 Spiritvein Gem x1The Guiding Lands Lvl 5-6
Pure Crystal x2The Guiding Lands
Rarity 11Spiritvein Gem x1The Guiding Lands 5-6
Large Wyvern Gem x1The Guiding Lands
Rarity 12Great Spiritvein Gem x1The GUiding Lands Lvl 7
Pure Dragon BloodThe Guiding Lands

Safi'jiiva Weapons

Unlike regular weapons, awakened weapons are unique in that they can not be crafted or upgraded via a weapon tree. These are only obtainable through the Safi'jiiva Siege Quest.

Safi'jiiva Weapons have abilities you can add to them. Each weapon can have up to 5 awakened abilities each.

Dracolite

This is earned by completing the Safi'jiiva Siege Quest or trading unwanted weapons to the Elder Melder. These add awakened levels to your weapons depending on which type you add.

Dracolite Shard1 Awakened Point
Dracolite5 Awakened Points
Large Dracolite20 Awakened Points
Rigid Dracolite50 Awakened Point

Related Links

The Guiding Lands Guides

The Guiding Lands
Unique MaterialsWeapon and Armor Augments
How To Level Up RegionsMap and Material Locations
Monsters and their Materials

Wondering how weapon augments work in Master Rank for Monster Hunter World Iceborne?

Here’s a quick guide to teach you the basics of how to upgrade your favorite tools of monster destruction.

Augmenting your Master Rank weapons starts in earnest once you finish the game’s main campaign. That’s because augmenting requires gathered items and monster drops from the Guiding Lands, which isn’t unlocked until you beat Iceborne’s last boss.

© Capcom The special Guardian Armor in Monster Hunter World Iceborne for PS4, Xbox One and PC.

Before we go to the basics to augmenting Master Rank weapons in Monster Hunter World Iceborne, however, let’s address one of the common concerns raised by players.

What’s going to happen to my High Rank augments?

Extra slots 1 mhw

Upgrading High Rank weapons still works the same way that it used to. That means using specific Streamstones that are tailored to each weapon.

Once you upgrade a weapon to its Master Rank counterpart, however, all those augments get wiped out. The good news is that you get back all the mats that you used to augment that particular weapon. Note that Master Rank augmenting uses a different method as well as different mats so you can’t use those same exact materials anymore.

MORE MONSTER HUNTER WORLD ICEBORNE GUIDES

The changes in augmenting Master Rank weapons in Iceborne end up being a net positive, however, because you no longer have to play the grindy World slot machine for weapon-based Streamstones (though getting them from the Elder Melder is an option, too).

You will still need to grind for different materials, however, which can end up taking a lot of time. In fact, the reason this is a Weapon Augmenting 101 guide and not an advanced augmenting guide is because I don’t nearly have enough materials to upgrade weapons for multiple cycles, and that’s after playing Guiding Lands a lot. Materials also can be acquired from the material but it requires bartering other Guiding Lands materials so you'll need to go to the new island regardless.

To summarize, here are the key points for weapon upgrading:

  • Rarity 10 or higher weapons that have been upgraded to the maximum level on the weapon tree or Rarity 8 or lower weapons that have been previously augmented can be powered up through customized augmentation.
  • Iceborne adds a new augment category for increasing elemental and status damage.
  • The number of augment slots changes depending on weapon rarity. You can also upgrade a weapon to increase its number of augment slots.

Now let’s take a look at the two methods for upgrading Master Rank weapons:

Slot-based augment

This is the normal augmenting method for Iceborne and requires you to use a weapon’s built-in slots in order to perform upgrades. Instead of using Streamstones, you now use materials that you acquire from monsters and gathering spots, typically from the Guiding Lands.

This method lets you do seven types of augments, with six of those requiring a certain number of slots to activate:

Extra Slots: This augment allows you to increase the number of slots in a weapon. The first upgrade adds two augment slots.

Attack Increase: This initially requires 3 weapon slots and boosts a weapon’s raw damage. The first upgrade adds 16 points of base raw to the weapon. Using the Anjanath Lohenspire Insect Glaive as an example, the weapon’s attack was boosted from 837 to 853 after the first upgrade, an increase of about 2%. A Kadachi Vipertail II, meanwhile was boosted from 775 to 791.

Rarity

Affinity Increase: This initially requires 2 weapon slots and raises the chances of inflicting a critical strike. The first upgrade increases a weapon’s affinity by 10%.

Defense Increase: This augment initially requires 1 weapon slot and grants +15 defense after the first upgrade.

Slot Upgrade: This initially requires 3 weapons slots. It adds an additional slot to your weapon for inserting jewels or decorations. The first upgrade adds a Level 1 slot.

Health Regen: This augment initially requires 3 weapon slots. It allows a hunter to recover a portion of his or her health when damaging an enemy.

Element/Status Effect Up: This initially requires 1 weapon slot and can increase either elemental or status damage depending on the weapon. The first upgrade provides a boost to your base elemental or status value of 30 points. The Lohenspire glaive, for example, saw its fire element go up from 450 to 480. The Kadachi Vipertail II also saw a 30-point increase to its Paralysis value from 240 to 270.

You can also evolve upgrade categories by continuing to upgrade a weapon. Augmenting the Kadachi Vipertail II’s status values a second time, for example, adds an additional 30-point increase in paralysis attack on top of the initial 30 points from the first upgrade.

Do note that additional upgrades require more slots. Using a Chrome Drill III, for example, the first elemental/status upgrade required 1 augment slot while the second required an additional 2 augments slots for a grand total of 3 augment slots.

Just like the previous augment system, you will also have to decide if it’s better to focus on one type of augment such as multiple levels of Health Regen, for example, or combine multiple augments such as affinity plus attack. On the plus side, you can also roll back or remove upgrades in case you’ve made a mistake or simply change your mind.

Custom Upgrades augment

This second type of upgrade ignores the slot requirement, allowing you to add any type of boost for your weapon. The catch is that it only adds incremental boosts so you will need to do it multiple times to make a noticeable difference. It also requires a lot of mats, which means you will need to do a lot of farming for monsters and materials in the Guiding Lands. Custom upgrades start with a few choices and more are unlocked as you upgrade a weapon. Here’s an example using the Chrome Drill III:

Kulu Ya Ku Mod: Slightly increases affinity. Using a Chrome Drill III, upgrading the weapon once raised its affinity from 0% to 1%.

Pukei-Pukei Mod: Slightly increases element or abnormal status damage. Using the same drill, upgrading the weapon once raised status damage by 10 points from 420 to 430.

Barroth Mod: Slightly increases attack. Using the Chrome Drill III once again, base raw attack was raised by 2 points from 598 to 600.

After using the Pukei-Pukei Mod on the weapon, the following options were unlocked.

Dodogama Mod: Works just like the Barroth Mod. Adds 2 points of base raw attack to the weapon.

Nightshade Paolumu Mod: Works just like the Kulu Ya Ku Mod. Adds 1% affinity to the weapon.

Coral Pukei-Pukei Mod: Works just like the Pukei-Pukei Mod. Adds 10 points of elemental or status damage to a weapon.

Hornetaur Mod: Adds +10 Defense to your weapon.

As with slot-based augmenting, you also have the ability to remove a custom upgrade that you’ve done if you change your mind and have your materials returned. Also note that not all weapons support custom upgrades.

© Capcom Aloy faces off against Stygian Zinogre in Monster Hunter World: Iceborne.

Weapon Augmenting 201: Rarity & materials

Now we go past the basics a bit by tackling some of the more advanced concepts regarding augments.

First off is weapon rarity level. Master Rank weapons in Iceborne range from Rarity 10 to rarity 12. Although lower-rarity weapons are typically weaker than higher-rarity weapons, they actually get more augment slots. This can make them just as viable or even more viable than alternatives with higher rarity.

The base Rarity 10 Crimson Kadachi Lion II, for example, pales in comparison to the Rarity 11 Nargacuga Baleful Night as a pierce heavy bowgun despite its jewel slot due to extra affinity and access to Non-elemental Boost. Thanks to its additional augment slots, however, the Crimson Kadachi is considered by many as arguably the better option once upgraded.

Here are the number of available augment slots for weapons based on rarity:

  • Rarity 10: 5 augment sockets, can be increased to 9
  • Rarity 11: 4 augment sockets, can be increased to 6
  • Rarity 12: 3 augment sockets, can be increased to 5
Rarity

Depending on the augment you do, you will need a certain number of slots to upgrade your weapon. Here is a rundown of the slot requirements for each augment type.

AFFINITY

  • Affinity Augment 1: 2 slots
  • Affinity Augment 2: 2 slots (4 total)
  • Affinity Augment 3: 2 slots (6 total)
  • Affinity Augment 4: 2 slots (8 total)

ATTACK

  • Attack Augment 1: 3 slots
  • Attack Augment 2: 2 slots (5 total)
  • Attack Augment 3: 2 slots (7 total)
  • Attack Augment 4: 2 slots (9 total)

Extra Slots 1 Augment Mhw Iceborne

DEFENSE

  • Defense Augment 1: 1 slot
  • Defense Augment 2: 1 slot (2 total)
  • Defense Augment 3: 1 slot (3 total)
  • Defense Augment 4: 2 slots (5 total)

HEALTH RECOVERY

  • Health Augment 1: 3 slots
  • Health Augment 2: 2 slots (5 total)
  • Health Augment 3: 2 slots (7 total)
  • Health Augment 4: 2 slots (9 total)

ELEMENT

  • Defense Augment 1: 1 slot
  • Defense Augment 2: 2 slots (3 total)
  • Defense Augment 3: 2 slots (5 total)
  • Defense Augment 4: 2 slots (7 total)

SLOTS

  • Slot Augment 1: 3 slots, adds a Level 1 deco slot
  • Slot Augment 2: 3 slots (6 total), turns additional Level 1 slot to Level 2
  • Slot Augment 3: 1 slot (7 total), turns additional Level 2 slot to Level 3
  • Slot Augment 4: 1 slot (8 total), turns additional Level 3 slot to Level 4
© Capcom The Well-done hammer from the Monster Hunter World: Iceborne Grand Appreciation Fest.

List of augment materials and how to get them

So now you’re wondering, where do I get the materials I need for augments? All I can say is, get ready to familiarize yourself with the Guiding Lands. That’s because you will need special materials for augments, including drops that only come from monsters in the special endgame island. In addition to monster drops, you will also need ores and bones that only appear in the Guiding Lands’ various regions as well. Note that some of these materials require you to level up gathering spots by constantly harvesting them.

On that note, here’s a list of the various materials that can be used for augments and which monster or gathering spot drops them. There’s more than 120 of them, which I am verifying one by one via the wiki and online searches so here’s an alphabetical list that will be updated as I check the info. Also, here's a quick note about monster threat levels.

Threat Level 1: These are your less powerful monsters such as Tzitzi-Ya-Ku, Pukei-Pukei, Barroth and Banbaro.

Threat Level 2: These are more powerful, middle-tier monsters like Zinogre, Brachydios, Diablos, Glavenus, Nargacuga, Azure Rathalos and Brute Tigrex.

Threat Level 3: The pinnacle of monster-dom. These include Rajang, Savage Deviljho, Seething Bazelgeuse, Stygian Zinogre, Silver Rathalos, Gold Rathian and Elder Dragons.

Now onward to the materials...

  • Aurora Crownhorn: Velkhana
  • Azure Mane: Lunastra
  • Blackcurl Tyranthorn: Black Diablos
  • Bloodstained Ebonhide: Savage Deviljho
  • Bloodthirsty Glimmerpelt: Rajang
  • Charged Deathly Shocker: Zinogre
  • Colorful Plume: Kulu-Ya-Ku
  • Coral Crimsonbone: Coral Region bonepiles
  • Cracked Crystal: Wildspire Region mining
  • Crackling Thunderpelt: Fulgur Anjanath
  • Crimson Blastscale: Seething Bazelgeuse
  • Dazzling Photospore+: Tzitzi-Ya-Ku
  • Decayed Crystal: Forest Region mining
  • Deepsea Crystal: Coral Region mining
  • Distorted Crystal: Rotten Region mining
  • Dragonscorched Wildbone: Volcanic Region bonepiles
  • Dragonvein Solidbone: Non-tempered large monsters
  • Effluvial Crystal: Rotten Region mining
  • Effluvial Frenzybone: Rotten Region bonepiles
  • Elder Dragonvein Bone: Elder Dragons
  • Elder Spiritvein Bone: Tempered Elder Dragons
  • Enchanting Finehide: Namielle
  • Extinction Greathorn: Ruiner Nergigante
  • Fatal Rendclaw: Odogaron
  • Fierce Dragonvein Bone: Non-tempered lower threat monster (e.g. Great Jagras, Pukei-Pukei, Anjanath, Rathian)
  • Flickering Flamepelt: Anjanath
  • Forest Crystal: Forest Region mining
  • Fragrant Poison Sac: Pukei-Pukei
  • Glossy Ebonshell: Brachydios
  • Great Spiritvein Gem: Tempered Elder Dragons
  • Guiding Coral Dragonbone: Coral Region bonepiles
  • Guiding Efflivial Crystal: Rotten Region mining
  • Guiding Forest Crystal: Forest Region mining
  • Guiding Forest Dragonbone: Forest Region bonepiles
  • Guiding Magma Crystal: Volcanic Region mining
  • Guiding Rotted Dragonbone: Rotten Region bonepiles
  • Guiding Volcanic Dragonbone: Volcanic Region bonepiles
  • Guiding Wasteland Crystal: Wildspire Region mining
  • Guiding Wasteland Dragonbone: Wildspire Region bonepiles
  • Heavy Dragonvein Bone: Non-tempered medium threat monster (e.g. Rathalos, Tigrex, Nargacuga, Glavenus, Diablos, etc.)
  • Heavy Jaw: Dodogama
  • Hellfire Crystal : Volcanic Region mining
  • Hellfire Mane: Teostra
  • Honed Tailblade: Acidic Glavenus
  • Hydrated Sac: Coral Pukei-Pukei
  • Incandescent Magmafin: Lavasioth
© Capcom The variant (or is it subspecies?) giant Snowman from the Monster Hunter World: Iceborne Grand Appreciation Fest.
  • Inkstained Oilshell+: Radobaan
  • King's Scale: Rathalos
  • Magma Crystal: Volcanic Region mining
  • Malformed Frenzybone: Rotten Region bonepiles
  • Melted Crystal : Volcanic Region mining
  • Metallic Scute: Uragaan
  • Moonlight Scale: Gold Rathian
  • Mossy Greatbone: Forest Region bonepiles
  • Muddy Crown: Barroth
  • Night Hood: Great Girros
  • Obsidian Fur: Nightshade Paolumu
  • Pale Crystal: Coral Region mining
  • Prosperous Crystal: Forest Region mining
  • Queen's Scale: Rathian
  • Rubbery Shell: Paolumu
  • Rugged Mane: Great Jagras
  • Scorching Scale: Silver Rathalos
  • Serene Crystal: Wildspire Region mining
  • Shuddering Darkjaw: Brute Tigrex
  • Simmering Wildbone: Volcanic Region bonepiles
  • Sinister Silverpelt: Yian Garuga
  • Slumbering Greatbone: Forest Region bonepiles
  • Smoldering Tailedge: Glavenus
  • Smooth Icehide: Legiana
  • Solemn Azure Horn: Kirin
© Jason Hidalgo Hunting Uragaan with a Sticky 3 LBG mixed set in Monster Hunter World: Iceborne.

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  • Soulrender Talon: Ebony Odogaron
  • Spiritvein Gem: Threat LV2 Tempered Monster
  • Spiritvein Slogbone: Threat LV1 Tempered Monster
  • Spiritvein Solidbone: Threat LV2 Tempered Monster
  • Splattered Hide: Tempered Savage Deviljho
  • Stormcall Steelwing: Kushala Daora
  • Strongman's Jaw: Tigrex
  • Tempered Azure Horn : Tempered Kirin
  • Tempered Azure Mane: Tempered Lunastra
  • Tempered Azure Scale: Tempered Azure Rathalos
  • Tempered Blastscale: Tempered Seething Bazelgeuse
  • Tempered Cathode: Tobi-Kadachi
  • Tempered Cragbone: Volcanic Region bonepiles
  • Tempered Crimson Mane: Tempered Teostra
  • Tempered Crown: Tempered Barroth
  • Tempered Crownhorn: Tempered Velkhana
  • Tempered Cutwing: Tempered Nargacuga
  • Tempered Flamepelt: Tempered Anjanath
  • Tempered Glimmerpelt: Tempered Rajang
  • Tempered Gold Scale: Tempered Gold Rathian
  • Tempered Great Horn : Tempered Banbaro
  • Tempered Green Scale: Tempered Rathian
  • Tempered Hide: Tempered Nightshade Paolumu
  • Tempered Icehide: Tempered Legiana
  • Tempered Jaw: Tempered Tigrex
© MHW Yian Garuga is perched at the Guiding Lands in Monster Hunter World Iceborne.

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  • Tempered Magmafin: Tempered Lavasioth
  • Tempered Oilshell+: Tempered Radobaan
  • Tempered Pink Scale: Tempered Pink Rathian
  • Tempered Poison Sac: Tempered Pukei-Pukei
  • Tempered Red Scale: Tempered Rathalos
  • Tempered Rendclaw: Tempered Odogaron
  • Tempered Silver Scale: Tempered Silver Rathalos
  • Tempered Silverpelt: Tempered Scarred Yian Garuga
  • Tempered Steelwing: Tempered Kushala Daora
  • Tempered Tailblade: Tempered Acidic Glavenus
  • Tempered Talon: Tempered Ebony Odogaron
  • Tempered Thunderpelt: Tempered Fulgu Anjanath
  • Tempered Trancehide: Tempered Namielle
  • Tempered Twilight Fang: Tempered Blackveil Vaal Hazak
  • Twilight Crystal: Rotten Region mining
  • Twilight Fang: Blackveil Vaal Hazak
  • Twisted Bravehorn: Diablos
  • Twisted Temperhorn: Tempered Diablos
  • Vibrant Crimsonbone: Coral Region bonepiles
  • Vivid Crimsonbone: Vivid Crimsonbone
  • Volcanic Wildbone: Volcanic Region bonepiles
  • Wasteland Cragbone: Wildspire Region bonepiles
  • Wasteland Crystal: Wildspire Region mining
  • Weathered Cragbone: Wildspire Region bonepiles
  • Woodland Greatbone; Forest Region bonepiles

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And there you go, the basics for augmenting Master Rank weapons in Monster Hunter World. Make sure to check our other guides and articles for Monster Hunter World: Iceborne to get your icy adventure started on the right track.

Jason Hidalgo covers business and technology for the Reno Gazette Journal, and also reviews video games as part of his Technobubble features. Follow him on Twitter @jasonhidalgo. Like this content? Support local journalism with an RGJ digital subscription.

This article originally appeared on Reno Gazette-Journal: How to augment and upgrade weapons in Monster Hunter World Iceborne Technobubble