Extra Slots 1 Mhw
Is Slot Increase augmentation good? I would have to say in most cases it’s a NO. The only time I would take this is on a Rarity 6 weapon taking Lifesteal/Slot/Slot to get an extra medium slot. But only on “very specific builds” wherein the medium outweighs 10% affinity and some flat attack. That’s a lot of filters.
Materials from the Guiding Lands are required for weapon augments in Monster Hunter World (MHW) Iceborne. All materials and conditions necessary for weapon augmentation for Master Rank will be listed here.
- Sep 04, 2019 Grants growth up S on all culture slots. Complete the Sprouting an Ancient Tree delivery request. Culture Slot Upgrade 1: Adds one culture slot to cultivate two kinds of materials (or duplicates) at a time. Complete the 4★ Persistent Pests optional quest. Mega Fertilizer (fertilizer) Grants plant harvest up L on all culture slots.
- Culture Slot (+1) Persistent Pests ★ 4 optional quest: Culture Slot (+1) Talons of Ire and Ice ★ 7 optional quest: Culture Slot (+1) Secret of the Ooze 3 optional quest: Cultivate Nulberry, Might Seed, Adamant Seed, Antidote Herb, Fire Herb, Flowfern, Snow Herb, Sleep Herb, Smokenut, Dragonfell Berry, Ivy, Blastnut.
List of Contents
Requirements for Master Rank Weapon Augments
Unlock The Guiding Lands
Master Rank Weapon Augments are available when you complete Monster Hunter World (MHW) Iceborne's main campaign. After defeating the final elder dragon, Shara Ishvalda they will present the credits, then you can speak to the Field Team Leader in Seliana. He will tell you to go to the Elder Recess to investigate a Ruiner Nergigante. Departing on this quest will lead you to The Guiding Lands through a cut scene.
Gather Materials for Weapons and Armor Augments
There are materials present in the Guiding Lands that are not available anywhere else. make sure to gather from Bonepiles and Mining Outcrops. The higher your Resource Levels the more variety of material you can gather.
When the Resource Level Bar is at maximum, a single special gathering point will appear. You can mine this for a rare item from this reigon. One you mine it, you must repeat the process.
Master Rank Weapon Augments
Augments in Iceborne are different wherein you must use slots can be filled up when you augment your items. These are based on rarity:
Weapon Augment Rarity and Slots
Rarity | No. of Slots |
---|---|
Rarity 10 | 5 Slots |
Rarity 11 | 4 Slots |
Rarity 12 | 3 Slots |
Keep in mind that only final forms of weapons can be augmented. Make sure that these are the last weapons in their tree.
Type Of Augments, Purpose And Their Corresponding Slots
Augment | Purpose |
---|---|
Extra Slots | Adds extra slots for more augments. The first level adds 2 slots. |
Attack Increase | Adds 16 points of raw damage to a weapon. |
Affinity Increase | Increases affinity by 10%. |
Defense Increase | Adds +15 defense. |
Slot Augment | Adds a slot on your weapon for jewels or decorations. First level adds a level 1 slot. |
Health Regen | Allows you to recover some health when you deal damage in battle. |
Element/Status Effect Up | Increases elemental or status damage based on the weapon. |
Materials for Master Rank Weapon Augments
Extra Slot Augments
Material | Area/Quest/Monster | |
---|---|---|
Rarity 10 Lvl 1 | Heavy Dragonvein Bone | Guiding Lands Lvl 3 |
Dragonbone x3 | Guiding Lands Lvl 1-2 | |
Banbaro Great Horn | Battle of Banbaro | |
Rarity 10 Lvl 2 | Spiritvein Gem x1 | Guiding Lands Lvl 5-6 |
Spiritvein Solidbone x3 | Guiding Lands Lvl 5-6 | |
Tempered Glimmerpelt x3 | Rajang | |
Rarity 10 Lvl 3 | Great Spiritvein Gem x1 | Guiding Lands Lvl 7 |
Elder Spiritvein Bone x3 | Guiding Lands Lvl 7 | |
Annihilating Temperhorn x3 | Nergigante | |
Tempered Icefang x3 | Barrioth | |
Rarity 11 Lvl 1 | Spiritvein Gem x1 | Guiding Lands Lvl 5-6 |
Spiritvein Solidbone x3 | Guiding Lands Lvl 5-6 | |
Tempered Crownhorn x3 | Tempered Velkhana | |
Rarity 11 Lvl 2 | Great Spiritvein Gem x1 | Guiding Lands Lvl 7 |
Elder Spiritvein Bone x3 | Guiding Lands Lvl 7 | |
Tempered Glimmerpelt x4 | Rajang | |
Rarity 11 Lvl 3 | Great Spiritvein Gem x1 | Guiding Lands Lvl 7 |
Elder Spiritvein Bone x3 | Guiding Lands Lvl 7 | |
Annihilating Temperhorn x4 | Nergigante | |
Tempered Frosthide x3 | Tempered Shrieking Legiana | |
Rarity 12 Lvl 1 | Great Spiritvein Gem x1 | Guiding Lands Lvl 7 |
Elder Spiritvein Bone x3 | Guiding Lands Lvl 7 | |
Extinction Greathorn x5 | Ruiner Nergigante | |
Rarity 12 Lvl 2 | Great Spiritvein Gem x1 | Guiding Lands Lvl 7 |
Elder Spiritvein Bone x5 | Guiding Lands Lvl 7 | |
Tempered Glimmerpelt x5 | Rajang | |
Rarity 12 Lvl 3 | Great Spiritvein Gem x1 | Guiding Lands Lvl 7 |
Elder Spiritvein Bone x5 | Guiding Lands Lvl 7 | |
Annihilating Temperhorn x5 | Nergigante | |
Tempered Dragonhold x5 | Tempered Stygian Zinogre |
Attack Increase Augments
Material | Area/Quest/Monster | |
---|---|---|
Rarity 10 Lvl 1 | Flickering Flamepelt x6 | Anjanath |
Fierce Dragonvein Bone x3 | The Guiding Lands Lvl 1-2 | |
Wasteland Cragbone x5 | The Guiding Lands Wildspire Reigon | |
Rarity 10 Lvl 2 | Twisted Temperhorn x7 | Diablos |
Crackling Thunderpelt x5 | Fulgur Anjanath | |
Dragonvein Solidbone x3 | Guididng Lands Lvl 3-4 | |
Tempered Cragbone x3 | The Guiding Lands Wildspire Reigon | |
Rarity 10 Lvl 3 | Tempered Jaw x7 | Tigrex |
Tempered Redscale x3 | Rathalos | |
Spiritvein Solidbone x3 | The Guiding Lands 5-6 | |
Guiding Wasteland Dragonbone x1 | The Guiding Lands Wildspire Reigon | |
Rarity 10 Lvl 4 | Tempered Glimmerpelt x7 | Rajang |
Heavy Jaw x5 | Dodogama | |
Spiritvein Solidbone x3 | The Guiding Lands 5-6 | |
Simmering Wildbone x5 | The Guiding Lands Volcanic Reigon | |
Rarity 11 Lvl 1 | Fatal Rendclaw x7 | Odogaron |
Ancient Great Horn x5 | Banbaro | |
Heavy Dragonvein Bone x3 | The Guiding Lands Lvl 2-3 | |
Vibrant Crimsonbone x3 | The Guiding Lands Coral Reigon | |
Rarity 11 Lvl 2 | Scorching Scale x9 | Silver Rathalos |
Solemn Azure Horn x5 | Kirin | |
Elder Dragonvein Bone x3 | The Guiding Lands Lvl 5 | |
Guiding Reef Dragonbone x1 | The Guiding Lands Coral Reigon | |
Rarity 11 Lvl 3 | Tempered Dragonhold x7 | Zinogre |
Tempered Frosthide x5 | Legiana | |
Elder Spiritvein Bone x3 | The Guiding Lands Lvl 7 | |
Guiding Tundra Dragonbone x1 | The Guiding Lands Tundra Reigon | |
Rarity 12 Lvl 1 | Tempered Steelwing x7 | Kushala Daora |
Bloodstained Ebonhide x5 | Savage Deviljho | |
Elder Spiritvein Bone x3 | The Guiding Lands x7 | |
Slumbering Greatbone x5 | Guiding Lands Forest Reigon | |
Rarity 12 Lvl 2 | Tempered Spiritvein x7 | Silver Rathalos |
Bloodthirsty Glimmerpelt x5 | Rajang | |
Spiritvein Solidbone x3 | The Guiding Lands Lvl 7 | |
Dragonscorched Wildbone x3 | The Guiding Lands Volcanic Reigon |
Affinity Increase Augments
Material | Area/Quest/Monster | |
---|---|---|
Rarity 10 Lvl 1 | Colorful Plume x9 | Kulu-Ya-Ku |
Fierce Dragonvein Bone x3 | The Guiding Lands Lvl 1-2 | |
Decayed Crystal x3 | The Guiding Lands Forest Reigon | |
Rarity 10 Lvl 2 | Stormcall Steelwing x9 | Kushala Daora |
Assasin Cutwing x5 | Nargacuga | |
Dragonvein Solidbone x3 | Guididng Lands Lvl 3-4 | |
Forest Crystal | The Guiding Lands Forest Reigon | |
Rarity 10 Lvl 3 | Tempered Cutwing x7 | Nargacuga |
Tempered Cathode x3 | Tobi-Kadachi | |
Spiritvein Solidbone x3 | The Guiding Lands 5-6 | |
Prosperous Crystal x3 | The Guiding Lands Forest Reigon | |
Rarity 10 Lvl 4 | Tempered Blastscale x7 | Tempered Bazelgeuse |
Incandecent Magmafin x5 | Lavasioth | |
Spiritvein Solidbone x3 | The Guiding Lands 5-6 | |
Magma Crystal x5 | The Guiding Lands Volcanic Reigon | |
Rarity 11 Lvl 1 | Sinister Silverpelt x9 | Yian Garuga |
Crackling Thunderpelt x5 | Fulgur Anjanath | |
Heavy Dragonvein Bone x3 | The Guiding Lands Lvl 2-3 | |
Prosperous Crystal x3 | The Guiding Lands Forest Reigon | |
Rarity 11 Lvl 2 | Tempered Azure Scale x7 | Azure Rathalos |
Tempered Thunderpelt x5 | Fulgur Anjanath | |
Spiritvein Slogbone x3 | The Guiding Lands Lvl 3 | |
Guiding Forest Crystal x1 | The Guiding Lands Forest Reigon | |
Rarity 11 Lvl 3 | Tempered Blastscale x7 | Bazelgeuse |
Tempered Magmafin x3 | Lavasioth | |
Spiritvein Solidbone x3 | The Guiding Lands Lvl 5-6 | |
Hellfire Crystal x3 | The Guiding Lands Volcanic Reigon | |
Rarity 11 Lvl 4 | Tempered Dragonhold x7 | Zinogre |
Coldblooded Icefang x5 | Barrioth | |
Spiritvein Solidbone x3 | The Guiding Lands Lvl 5-6 | |
Frozen Crystal x5 | Guiding Lands Tundra Reigon | |
Rarity 12 Lvl 1 | Smoldering Tailedge x9 | Glavenus |
Heavy Dragonvein Bone | The Guiding Lands Lvl 2-3 | |
Serene Crystal x3 | The Guiding Lands Wildspire Reigon | |
Rarity 12 Lvl 2 | Tempered Crimson Mane x7 | Teostra |
Azure Mane x5 | Lunastra | |
Elder Spiritvein Bone x3 | The Guiding Lands Lvl 7 | |
Guiding Wasteland Crystal x1 | The Guiding Lands Wildspire Reigon | |
Rarity 12 Lvl 3 | Annihiliating Temperhorn x7 | Nergigante |
Tempered Icefang x5 | Barrioth | |
Elder Spiritvein Bone x3 | The Guiding Lands Lvl 7 | |
Guiding Rime Crystal x1 | The Guiding Lands |
Defense Increase Augments
Material | Area/Quest/Monster | |
---|---|---|
Rarity 10 Lvl 1 | Rugged Mane x9 | Great Jagras |
Fierce Dragonvein Bone x3 | The Guiding Lands Lvl 1-2 | |
Mossy Greatbone x3 | The Guiding Lands Forrest Reigon | |
Rarity 10 Lvl 2 | Fragrant Poision Sac x9 | Pukei-Pukei |
Firce Dragonvein Bone x3 | The Guiding Lands 1-2 | |
Woodland Greatbone x3 | The Guididng Lands Forest Reigon | |
Rarity 10 Lvl 3 | Obsidian Fur x9 | Nightshade Paolumu |
Firce Dragonvein Bone x3 | The Guiding Lands 2-3 | |
Slumbering Greatbone x3 | The Guiding Lands Forest Reigon | |
Rarity 10 Lvl 4 | King's Scale x7 | Rathalos |
Heavy Dragonvein Bone x3 | The Guiding Lands 2-3 | |
Spiritvein Solidbone x3 | The Guiding Lands 5-6 | |
Guiding Forrest Crystal x1 | The Guiding Lands Forest Reigon | |
Rarity 11 Lvl 1 | Muddy Crown x9 | Barrioth |
Fierce Dragonvein Bone x3 | The Guiding Lands 1-2 | |
Cracked Crystal x3 | The Guiding Lands | |
Weathered Cragbone x3 | The Guiding Lands | |
Rarity 11 Lvl 2 | Queen's Scale x9 | Rathian |
Fierce Dragonvein Bone x3 | The Guiding Lands Lvl 1-2 | |
Wasteland Crystal x5 | The Guiding Lands | |
Rarity 11 Lvl 3 | Twisted Bravehorn x9 | Diablos |
Heavy Dragonvein Bone x3 | The Guiding Lands Lvl 2-3 | |
Serene Crystal x3 | The Guiding Lands Wildspire Reigon | |
Rarity 11 Lvl 4 | Tempered Crown x3 | Barrioth |
Spiritvein Slogbone x3 | The Guiding Lands Lvl 3 | |
Guiding Wasteland Crystal x1 | The Guiding Lands Wildspire Reigon | |
Rarity 12 Lvl 1 | Rubbery Shell x9 | Paolumu |
Fierce Dragonvein Bone | The Guiding Lands Lvl 1-2 | |
Vivid Crimsonbone x3 | The Guiding Lands Coral Reigon | |
Rarity 12 Lvl 2 | Hydrated Sac x9 | Pukei-Pukei |
Fierce Dragonvein Bone x3 | The Guiding Lands 1-2 | |
Coral Crimsonbone x5 | The Guiding Lands Coral Reigon | |
Rarity 12 Lvl 3 | Tempered Icehide x7 | Legiana |
Heavy Dragonvein Bone x3 | The Guiding Lands 2-3 | |
Vibrant Crimsonbone x3 | The Guiding Lands Coral Reigon | |
Rarity 12 Lvl 4 | Tempered Ebonshell x7 | Brachydios |
Heavy Jaw x5 | Dodogama | |
Dragonscorched Wildbone x3 | The Guiding Lands Volcanic Reigon |
Slot Augment Augments
Material | Area/Quest/Monster | |
---|---|---|
Rarity 10 Lvl 1 | Blackcurl Tyranthorn x9 | Black Diablos |
Crackling Thunderpelt x5 | Fulgur Anjanath | |
Heavy Dragonvein Bone x3 | Guiding Lands Lvl 2-3 | |
Wasteland Crystal x5 | The Guiding Lands Wildspire Reigon | |
Rarity 10 Lvl 2 | Moonlight Scale x9 | Gold Rathian |
Charged Deathly Shocker x5 | Zinogre | |
Dragonvein Solidbone x3 | Guididng Lands Lvl 2-3 | |
Serene Crystal x3 | The Guiding Lands Wildspire Reigon | |
Rarity 10 Lvl 3 | Tempered Azure Mane x7 | Tempered Lunastra |
Tempered Hide x3 | Tempered Paolumu | |
Elder Spiritvein Bone x3 | The Guiding Lands Lvl 7 | |
Guiding Wasteland Crystal x1 | The Guiding Lands Wildspire Reigon | |
Rarity 10 Lvl 4 | Tempered Gold Scale x7 | Gold Rathian |
Metallic Scute x5 | Urugaan | |
Elder Spiritvein Bone x3 | The Guiding Lands Lvl 7 | |
Melted Crystal x5 | The Guiding Lands Volcanic Reigon | |
Rarity 11 Lvl 1 | Hellfire Mane x9 | Teostra |
Tempered Flamepit x3 | Anjanath | |
Elder Dragonvein Bone x3 | The Guiding Lands Lvl 5 | |
Tempered Cragbone x3 | The Guiding Lands Widspire Reigon | |
Rarity 11 Lvl 2 | Tempered Ebonshell x7 | Brachydios |
Tempered Scute x3 | Uragaan | |
Spiritvein Solidbone x3 | The Guiding Lands | |
Volcanic Wildbone x5 | The Guiding Lands Volcanic Reigon | |
Rarity 11 Lvl 3 | Tempered Azure Mane x7 | Lunastra |
Enticing Viperthorn x5 | Viper Tobi-Kadachi | |
Elder Dragonvein Bone x3 | The Guiding Lands Lvl 5 | |
Hoary Icebone x5 | The Guiding Lands Tundra Reigon | |
Rarity 12 Lvl 1 | Blackcurl Temperthorn x7 | Black Diablos |
Aurora Crownhorn x5 | Velkhana | |
Dragonvein Solidbone x3 | The Guiding Lands Lvl 3-4 | |
Guiding Wasteland Dragonbone x1 | The Guiding Lands Wildspire Reigon | |
Rarity 12 Lvl 2 | Tempered Gold Scale x7 | Gold Rathian |
Gushing Dragonhold x5 | Stygian Zinogre | |
Dragonvein Solidbone x3 | The Guiding Lands Lvl 3-4 | |
Everfrost Icebone x1 | The Guiding Lands Tundra Reigon |
Health Regen Augments
Material | Area/Quest/Monster | |
---|---|---|
Rarity 10 Lvl 1 | Tempered Rendclaw x7 | Odogaron |
Inkstained Oilshell+ x5 | Radobaan | |
Spiritvein Slogbone x3 | Guiding Lands Lvl 3 | |
Efflivial Frenzybone x5 | The Guiding Lands Rotted Reigon | |
Rarity 10 Lvl 2 | Tempered Tailblade x7 | Acidic Glavenus |
Strongman's Jaw x5 | Tigrex | |
Spiritvein Solidbone x3 | Guididng Lands Lvl 5-6 | |
Afflicted Frenzybone x3 | The Guiding Lands Rotted Reigon | |
Rarity 10 Lvl 3 | Tempered Twilight Fang x7 | Blackveil Vaal Hazak |
Tempered Talon x3 | Ebony Odogaron | |
Elder Spiritvein Bone x3 | The Guiding Lands Lvl 7 | |
Guiding Rotted Dragonbone x1 | The Guiding Lands Rotted Reigon | |
Rarity 10 Lvl 4 | Tempered Silver Scale x7 | Silver Rathalos |
Crimson Blastscale x5 | Seething Bazelgeuse | |
Elder Spiritvein Bone x3 | The Guiding Lands Lvl 7 | |
Volcanic Wildbone x5 | The Guiding Lands Volcanic Reigon | |
Rarity 11 Lvl 1 | Tempered Silverpelt x7 | Yian Garuga |
Tempered Poison Sac x3 | Pukei-Pukei | |
Spiritvein Solidbone x3 | The Guiding Lands Lvl 5-6 | |
Slumbering Greatbone x3 | The Guiding Lands Forest Reigon | |
Rarity 11 Lvl 2 | Spattered Hide x7 | Savage Deviljho |
Tempered Green Scale x3 | Rathian | |
Spiritvein Solidbone x3 | The Guiding Lands | |
Guiding Forest Dragonbone x1 | The Guiding Lands Forest Reigon | |
Rarity 11 Lvl 3 | Annihilating Temperhorn x7 | Zinogre |
Crystal Fronzenhide x5 | Legiana | |
Elder Dragonvein Bone x3 | The Guiding Lands Lvl 5 | |
Rime Crystal x5 | The Guiding Lands Tundra Reigon | |
Rarity 12 Lvl 1 | Tempered Trancehide x7 | Namielle |
Charged Deathly Shocker x5 | Zinogre | |
Elder Spiritvein Bone x3 | The Guiding Lands | |
Guiding Reef Dragonbone x1 | The Guiding Lands Coral Reigon | |
Rarity 12 Lvl 2 | Tempered Silver Scale x7 | Silver Rathalos |
Tempered Blastscale x3 | Seething Bazelgeuse | |
Elder Spiritvein Bone x3 | The Guiding Lands Lvl 7 | |
Guiding Volcanic Dragonbone x1 | The Guiding Lands Volcanic Reigon |
Element/Status Effect Up Augments
Material | Area/Quest/Monster | |
---|---|---|
Rarity 10 Lvl 1 | Dazzling Photosphore+ x9 | Tzitzi-Ya-Ku |
Fierce Dragonvein Bone x3 | The Guiding Lands Lvl 1-2 | |
Pale Crystal x3 | The Guiding Lands Coral Reigon | |
Rarity 10 Lvl 2 | Smooth Icehide x9 | Legiana |
Rubbery Shell x5 | Paolumu | |
Heavy Dragonvein Bone x3 | Guididng Lands Lvl 2-3 | |
Reef Crystal x5 | The Guiding Lands Coral Reigon | |
Rarity 10 Lvl 3 | Enchanting Finehide x9 | Namielle |
Horned Tailblade x5 | Acidic Glavenus | |
Elder Dragonvein Bone x3 | The Guiding Lands Lvl 5 | |
Deepsea Crystal x3 | The Guiding Lands Coral Reigon | |
Rarity 10 Lvl 4 | Tempered Azure Horn x7 | Kirin |
Tempered Pink Scale x3 | Pink Rathian | |
Elder Spiritvein Bone x3 | The Guiding Lands Lvl 7 | |
Guiding Reef Crystal x1 | The Guiding Lands Coral Reigon | |
Rarity 11 Lvl 1 | Night Hood x9 | Great Girros |
Fierce Dragonvein Bone x3 | The Guiding Lands 2-3 | |
Distorted Crystal x3 | The Guiding Lands Rotted Reigon | |
Malformed Frenzybone x3 | The Guiding Lands Rotted Reigon | |
Rarity 11 Lvl 2 | Strongman's Jaw x9 | Tigrex |
Inkstained Oilshell+ x5 | Radobaan | |
Heavy Dragonvein Bone x3 | The Guiding Lands 2-3 | |
Effluvial Crystal x5 | The Guiding Lands Rotted Reigon | |
Rarity 11 Lvl 3 | Twilight Fang x9 | Blackveil Vaal Hazak |
Soulrender Talon x5 | Ebony Odogaron | |
Elder Dragonvein Bone x3 | The Guiding Lands Lvl 5 | |
Twilight Crystal x3 | The Guiding Lands Rotted Reigon | |
Rarity 12 Lvl 1 | Tempered Oilshell+ x7 | Radobaan |
Fatal Rendclaw x5 | Odogaron | |
Spiritvein Slogbone x3 | The Guiding Lands Lvl 3 | |
Twilight Crystal x3 | The Guiding Lands Rotted Reigon | |
Rarity 12 Lvl 2 | Shuddering Darkjaw x9 | Brute Tigrex |
Twilight Fang x5 | Blackveil Vaal Hazak | |
Elder Dragonvein Bone x3 | The Guiding Lands Lvl 5 | |
Guiding Effluvial Crystal x1 | The Guiding Lands Rotted Reigon | |
Rarity 12 Lvl 3 | Tempered Gold Scale x7 | Gold Rathian |
Glossy Ebonshell x5 | Brachydios | |
Spiritvein Solidbone x3 | The Guiding Lands Lvl 5-6 | |
Guiding Magma Crystal x1 | The Guiding Lands Volcanic Reigon |
Armor Augments
Material | Area/Quest/Monster | |
---|---|---|
Rarity 9 | Spiritvein Gem Shard x1 | The Guiding Lands Lvl 4 |
Dragonbone Artifact x1 | The Guiding Lands Bone Piles | |
Rarity 10 | Spiritvein Gem x1 | The Guiding Lands Lvl 5-6 |
Pure Crystal x2 | The Guiding Lands | |
Rarity 11 | Spiritvein Gem x1 | The Guiding Lands 5-6 |
Large Wyvern Gem x1 | The Guiding Lands | |
Rarity 12 | Great Spiritvein Gem x1 | The GUiding Lands Lvl 7 |
Pure Dragon Blood | The Guiding Lands |
Safi'jiiva Weapons
Unlike regular weapons, awakened weapons are unique in that they can not be crafted or upgraded via a weapon tree. These are only obtainable through the Safi'jiiva Siege Quest.
Safi'jiiva Weapons have abilities you can add to them. Each weapon can have up to 5 awakened abilities each.
Dracolite
This is earned by completing the Safi'jiiva Siege Quest or trading unwanted weapons to the Elder Melder. These add awakened levels to your weapons depending on which type you add.
Dracolite Shard | 1 Awakened Point |
Dracolite | 5 Awakened Points |
Large Dracolite | 20 Awakened Points |
Rigid Dracolite | 50 Awakened Point |
Related Links
The Guiding Lands Guides
The Guiding Lands | |
---|---|
Unique Materials | Weapon and Armor Augments |
How To Level Up Regions | Map and Material Locations |
Monsters and their Materials |
Wondering how weapon augments work in Master Rank for Monster Hunter World Iceborne?
Here’s a quick guide to teach you the basics of how to upgrade your favorite tools of monster destruction.
Augmenting your Master Rank weapons starts in earnest once you finish the game’s main campaign. That’s because augmenting requires gathered items and monster drops from the Guiding Lands, which isn’t unlocked until you beat Iceborne’s last boss.
© Capcom The special Guardian Armor in Monster Hunter World Iceborne for PS4, Xbox One and PC.Before we go to the basics to augmenting Master Rank weapons in Monster Hunter World Iceborne, however, let’s address one of the common concerns raised by players.
What’s going to happen to my High Rank augments?
Upgrading High Rank weapons still works the same way that it used to. That means using specific Streamstones that are tailored to each weapon.
Once you upgrade a weapon to its Master Rank counterpart, however, all those augments get wiped out. The good news is that you get back all the mats that you used to augment that particular weapon. Note that Master Rank augmenting uses a different method as well as different mats so you can’t use those same exact materials anymore.
MORE MONSTER HUNTER WORLD ICEBORNE GUIDES
The changes in augmenting Master Rank weapons in Iceborne end up being a net positive, however, because you no longer have to play the grindy World slot machine for weapon-based Streamstones (though getting them from the Elder Melder is an option, too).
You will still need to grind for different materials, however, which can end up taking a lot of time. In fact, the reason this is a Weapon Augmenting 101 guide and not an advanced augmenting guide is because I don’t nearly have enough materials to upgrade weapons for multiple cycles, and that’s after playing Guiding Lands a lot. Materials also can be acquired from the material but it requires bartering other Guiding Lands materials so you'll need to go to the new island regardless.
To summarize, here are the key points for weapon upgrading:
- Rarity 10 or higher weapons that have been upgraded to the maximum level on the weapon tree or Rarity 8 or lower weapons that have been previously augmented can be powered up through customized augmentation.
- Iceborne adds a new augment category for increasing elemental and status damage.
- The number of augment slots changes depending on weapon rarity. You can also upgrade a weapon to increase its number of augment slots.
Now let’s take a look at the two methods for upgrading Master Rank weapons:
Slot-based augment
This is the normal augmenting method for Iceborne and requires you to use a weapon’s built-in slots in order to perform upgrades. Instead of using Streamstones, you now use materials that you acquire from monsters and gathering spots, typically from the Guiding Lands.
This method lets you do seven types of augments, with six of those requiring a certain number of slots to activate:
Extra Slots: This augment allows you to increase the number of slots in a weapon. The first upgrade adds two augment slots.
Attack Increase: This initially requires 3 weapon slots and boosts a weapon’s raw damage. The first upgrade adds 16 points of base raw to the weapon. Using the Anjanath Lohenspire Insect Glaive as an example, the weapon’s attack was boosted from 837 to 853 after the first upgrade, an increase of about 2%. A Kadachi Vipertail II, meanwhile was boosted from 775 to 791.
Affinity Increase: This initially requires 2 weapon slots and raises the chances of inflicting a critical strike. The first upgrade increases a weapon’s affinity by 10%.
Defense Increase: This augment initially requires 1 weapon slot and grants +15 defense after the first upgrade.
Slot Upgrade: This initially requires 3 weapons slots. It adds an additional slot to your weapon for inserting jewels or decorations. The first upgrade adds a Level 1 slot.
Health Regen: This augment initially requires 3 weapon slots. It allows a hunter to recover a portion of his or her health when damaging an enemy.
Element/Status Effect Up: This initially requires 1 weapon slot and can increase either elemental or status damage depending on the weapon. The first upgrade provides a boost to your base elemental or status value of 30 points. The Lohenspire glaive, for example, saw its fire element go up from 450 to 480. The Kadachi Vipertail II also saw a 30-point increase to its Paralysis value from 240 to 270.
You can also evolve upgrade categories by continuing to upgrade a weapon. Augmenting the Kadachi Vipertail II’s status values a second time, for example, adds an additional 30-point increase in paralysis attack on top of the initial 30 points from the first upgrade.
Do note that additional upgrades require more slots. Using a Chrome Drill III, for example, the first elemental/status upgrade required 1 augment slot while the second required an additional 2 augments slots for a grand total of 3 augment slots.
Just like the previous augment system, you will also have to decide if it’s better to focus on one type of augment such as multiple levels of Health Regen, for example, or combine multiple augments such as affinity plus attack. On the plus side, you can also roll back or remove upgrades in case you’ve made a mistake or simply change your mind.
Custom Upgrades augment
This second type of upgrade ignores the slot requirement, allowing you to add any type of boost for your weapon. The catch is that it only adds incremental boosts so you will need to do it multiple times to make a noticeable difference. It also requires a lot of mats, which means you will need to do a lot of farming for monsters and materials in the Guiding Lands. Custom upgrades start with a few choices and more are unlocked as you upgrade a weapon. Here’s an example using the Chrome Drill III:
Kulu Ya Ku Mod: Slightly increases affinity. Using a Chrome Drill III, upgrading the weapon once raised its affinity from 0% to 1%.
Pukei-Pukei Mod: Slightly increases element or abnormal status damage. Using the same drill, upgrading the weapon once raised status damage by 10 points from 420 to 430.
Barroth Mod: Slightly increases attack. Using the Chrome Drill III once again, base raw attack was raised by 2 points from 598 to 600.
After using the Pukei-Pukei Mod on the weapon, the following options were unlocked.
Dodogama Mod: Works just like the Barroth Mod. Adds 2 points of base raw attack to the weapon.
Nightshade Paolumu Mod: Works just like the Kulu Ya Ku Mod. Adds 1% affinity to the weapon.
Coral Pukei-Pukei Mod: Works just like the Pukei-Pukei Mod. Adds 10 points of elemental or status damage to a weapon.
Hornetaur Mod: Adds +10 Defense to your weapon.
As with slot-based augmenting, you also have the ability to remove a custom upgrade that you’ve done if you change your mind and have your materials returned. Also note that not all weapons support custom upgrades.
© Capcom Aloy faces off against Stygian Zinogre in Monster Hunter World: Iceborne.Weapon Augmenting 201: Rarity & materials
Now we go past the basics a bit by tackling some of the more advanced concepts regarding augments.
First off is weapon rarity level. Master Rank weapons in Iceborne range from Rarity 10 to rarity 12. Although lower-rarity weapons are typically weaker than higher-rarity weapons, they actually get more augment slots. This can make them just as viable or even more viable than alternatives with higher rarity.
The base Rarity 10 Crimson Kadachi Lion II, for example, pales in comparison to the Rarity 11 Nargacuga Baleful Night as a pierce heavy bowgun despite its jewel slot due to extra affinity and access to Non-elemental Boost. Thanks to its additional augment slots, however, the Crimson Kadachi is considered by many as arguably the better option once upgraded.
Here are the number of available augment slots for weapons based on rarity:
- Rarity 10: 5 augment sockets, can be increased to 9
- Rarity 11: 4 augment sockets, can be increased to 6
- Rarity 12: 3 augment sockets, can be increased to 5
Depending on the augment you do, you will need a certain number of slots to upgrade your weapon. Here is a rundown of the slot requirements for each augment type.
AFFINITY
- Affinity Augment 1: 2 slots
- Affinity Augment 2: 2 slots (4 total)
- Affinity Augment 3: 2 slots (6 total)
- Affinity Augment 4: 2 slots (8 total)
ATTACK
- Attack Augment 1: 3 slots
- Attack Augment 2: 2 slots (5 total)
- Attack Augment 3: 2 slots (7 total)
- Attack Augment 4: 2 slots (9 total)
Extra Slots 1 Augment Mhw Iceborne
DEFENSE
- Defense Augment 1: 1 slot
- Defense Augment 2: 1 slot (2 total)
- Defense Augment 3: 1 slot (3 total)
- Defense Augment 4: 2 slots (5 total)
HEALTH RECOVERY
- Health Augment 1: 3 slots
- Health Augment 2: 2 slots (5 total)
- Health Augment 3: 2 slots (7 total)
- Health Augment 4: 2 slots (9 total)
ELEMENT
- Defense Augment 1: 1 slot
- Defense Augment 2: 2 slots (3 total)
- Defense Augment 3: 2 slots (5 total)
- Defense Augment 4: 2 slots (7 total)
SLOTS
- Slot Augment 1: 3 slots, adds a Level 1 deco slot
- Slot Augment 2: 3 slots (6 total), turns additional Level 1 slot to Level 2
- Slot Augment 3: 1 slot (7 total), turns additional Level 2 slot to Level 3
- Slot Augment 4: 1 slot (8 total), turns additional Level 3 slot to Level 4
List of augment materials and how to get them
So now you’re wondering, where do I get the materials I need for augments? All I can say is, get ready to familiarize yourself with the Guiding Lands. That’s because you will need special materials for augments, including drops that only come from monsters in the special endgame island. In addition to monster drops, you will also need ores and bones that only appear in the Guiding Lands’ various regions as well. Note that some of these materials require you to level up gathering spots by constantly harvesting them.
On that note, here’s a list of the various materials that can be used for augments and which monster or gathering spot drops them. There’s more than 120 of them, which I am verifying one by one via the wiki and online searches so here’s an alphabetical list that will be updated as I check the info. Also, here's a quick note about monster threat levels.
Threat Level 1: These are your less powerful monsters such as Tzitzi-Ya-Ku, Pukei-Pukei, Barroth and Banbaro.
Threat Level 2: These are more powerful, middle-tier monsters like Zinogre, Brachydios, Diablos, Glavenus, Nargacuga, Azure Rathalos and Brute Tigrex.
Threat Level 3: The pinnacle of monster-dom. These include Rajang, Savage Deviljho, Seething Bazelgeuse, Stygian Zinogre, Silver Rathalos, Gold Rathian and Elder Dragons.
Now onward to the materials...
- Aurora Crownhorn: Velkhana
- Azure Mane: Lunastra
- Blackcurl Tyranthorn: Black Diablos
- Bloodstained Ebonhide: Savage Deviljho
- Bloodthirsty Glimmerpelt: Rajang
- Charged Deathly Shocker: Zinogre
- Colorful Plume: Kulu-Ya-Ku
- Coral Crimsonbone: Coral Region bonepiles
- Cracked Crystal: Wildspire Region mining
- Crackling Thunderpelt: Fulgur Anjanath
- Crimson Blastscale: Seething Bazelgeuse
- Dazzling Photospore+: Tzitzi-Ya-Ku
- Decayed Crystal: Forest Region mining
- Deepsea Crystal: Coral Region mining
- Distorted Crystal: Rotten Region mining
- Dragonscorched Wildbone: Volcanic Region bonepiles
- Dragonvein Solidbone: Non-tempered large monsters
- Effluvial Crystal: Rotten Region mining
- Effluvial Frenzybone: Rotten Region bonepiles
- Elder Dragonvein Bone: Elder Dragons
- Elder Spiritvein Bone: Tempered Elder Dragons
- Enchanting Finehide: Namielle
- Extinction Greathorn: Ruiner Nergigante
- Fatal Rendclaw: Odogaron
- Fierce Dragonvein Bone: Non-tempered lower threat monster (e.g. Great Jagras, Pukei-Pukei, Anjanath, Rathian)
- Flickering Flamepelt: Anjanath
- Forest Crystal: Forest Region mining
- Fragrant Poison Sac: Pukei-Pukei
- Glossy Ebonshell: Brachydios
- Great Spiritvein Gem: Tempered Elder Dragons
- Guiding Coral Dragonbone: Coral Region bonepiles
- Guiding Efflivial Crystal: Rotten Region mining
- Guiding Forest Crystal: Forest Region mining
- Guiding Forest Dragonbone: Forest Region bonepiles
- Guiding Magma Crystal: Volcanic Region mining
- Guiding Rotted Dragonbone: Rotten Region bonepiles
- Guiding Volcanic Dragonbone: Volcanic Region bonepiles
- Guiding Wasteland Crystal: Wildspire Region mining
- Guiding Wasteland Dragonbone: Wildspire Region bonepiles
- Heavy Dragonvein Bone: Non-tempered medium threat monster (e.g. Rathalos, Tigrex, Nargacuga, Glavenus, Diablos, etc.)
- Heavy Jaw: Dodogama
- Hellfire Crystal : Volcanic Region mining
- Hellfire Mane: Teostra
- Honed Tailblade: Acidic Glavenus
- Hydrated Sac: Coral Pukei-Pukei
- Incandescent Magmafin: Lavasioth
- Inkstained Oilshell+: Radobaan
- King's Scale: Rathalos
- Magma Crystal: Volcanic Region mining
- Malformed Frenzybone: Rotten Region bonepiles
- Melted Crystal : Volcanic Region mining
- Metallic Scute: Uragaan
- Moonlight Scale: Gold Rathian
- Mossy Greatbone: Forest Region bonepiles
- Muddy Crown: Barroth
- Night Hood: Great Girros
- Obsidian Fur: Nightshade Paolumu
- Pale Crystal: Coral Region mining
- Prosperous Crystal: Forest Region mining
- Queen's Scale: Rathian
- Rubbery Shell: Paolumu
- Rugged Mane: Great Jagras
- Scorching Scale: Silver Rathalos
- Serene Crystal: Wildspire Region mining
- Shuddering Darkjaw: Brute Tigrex
- Simmering Wildbone: Volcanic Region bonepiles
- Sinister Silverpelt: Yian Garuga
- Slumbering Greatbone: Forest Region bonepiles
- Smoldering Tailedge: Glavenus
- Smooth Icehide: Legiana
- Solemn Azure Horn: Kirin
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- Soulrender Talon: Ebony Odogaron
- Spiritvein Gem: Threat LV2 Tempered Monster
- Spiritvein Slogbone: Threat LV1 Tempered Monster
- Spiritvein Solidbone: Threat LV2 Tempered Monster
- Splattered Hide: Tempered Savage Deviljho
- Stormcall Steelwing: Kushala Daora
- Strongman's Jaw: Tigrex
- Tempered Azure Horn : Tempered Kirin
- Tempered Azure Mane: Tempered Lunastra
- Tempered Azure Scale: Tempered Azure Rathalos
- Tempered Blastscale: Tempered Seething Bazelgeuse
- Tempered Cathode: Tobi-Kadachi
- Tempered Cragbone: Volcanic Region bonepiles
- Tempered Crimson Mane: Tempered Teostra
- Tempered Crown: Tempered Barroth
- Tempered Crownhorn: Tempered Velkhana
- Tempered Cutwing: Tempered Nargacuga
- Tempered Flamepelt: Tempered Anjanath
- Tempered Glimmerpelt: Tempered Rajang
- Tempered Gold Scale: Tempered Gold Rathian
- Tempered Great Horn : Tempered Banbaro
- Tempered Green Scale: Tempered Rathian
- Tempered Hide: Tempered Nightshade Paolumu
- Tempered Icehide: Tempered Legiana
- Tempered Jaw: Tempered Tigrex
Extra Slots 1 Mhw Iceborne Rarity 12
Extra Slots 1 Augment Mhw Icebourne
- Tempered Magmafin: Tempered Lavasioth
- Tempered Oilshell+: Tempered Radobaan
- Tempered Pink Scale: Tempered Pink Rathian
- Tempered Poison Sac: Tempered Pukei-Pukei
- Tempered Red Scale: Tempered Rathalos
- Tempered Rendclaw: Tempered Odogaron
- Tempered Silver Scale: Tempered Silver Rathalos
- Tempered Silverpelt: Tempered Scarred Yian Garuga
- Tempered Steelwing: Tempered Kushala Daora
- Tempered Tailblade: Tempered Acidic Glavenus
- Tempered Talon: Tempered Ebony Odogaron
- Tempered Thunderpelt: Tempered Fulgu Anjanath
- Tempered Trancehide: Tempered Namielle
- Tempered Twilight Fang: Tempered Blackveil Vaal Hazak
- Twilight Crystal: Rotten Region mining
- Twilight Fang: Blackveil Vaal Hazak
- Twisted Bravehorn: Diablos
- Twisted Temperhorn: Tempered Diablos
- Vibrant Crimsonbone: Coral Region bonepiles
- Vivid Crimsonbone: Vivid Crimsonbone
- Volcanic Wildbone: Volcanic Region bonepiles
- Wasteland Cragbone: Wildspire Region bonepiles
- Wasteland Crystal: Wildspire Region mining
- Weathered Cragbone: Wildspire Region bonepiles
- Woodland Greatbone; Forest Region bonepiles
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And there you go, the basics for augmenting Master Rank weapons in Monster Hunter World. Make sure to check our other guides and articles for Monster Hunter World: Iceborne to get your icy adventure started on the right track.
Jason Hidalgo covers business and technology for the Reno Gazette Journal, and also reviews video games as part of his Technobubble features. Follow him on Twitter @jasonhidalgo. Like this content? Support local journalism with an RGJ digital subscription.
This article originally appeared on Reno Gazette-Journal: How to augment and upgrade weapons in Monster Hunter World Iceborne Technobubble